![]() The playable demo contains one scenario that will teach you the basics of dungeon keeping and give a taste of battles with the forces of good. This allows the player to experience the game in first-person view too, as any of the minions can be possessed and directly controlled at any time. Using Bullfrog's custom engine, the world of Dungeon Keeper is rendered in true 3D with a mixture of 2D sprites for creatures and items, like in Magic Carpet or Syndicate Wars. This is a management strategy game, somewhat similar to Bullfrog's Theme Park or Theme Hospital, in that you lay out the dungeon's various rooms, but have no direct control over your minions, unlike a typical real-time strategy (RTS) game. Do yourself a favor and go to GOG.com and grab the original.Dungeon Keeper lets you build your own dungeon filled with monsters and traps, and then defeat any goody-good "heroes" foolish enough to venture inside. But you’re getting none of that here, as you’re instead presented with a hollow freemium shell of what once was. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. It’s a huge shame, because Dungeon Keeper is such a great franchise. It’s like EA saw dollar signs after the success of Clash of Clans, and wanted to clone it in the worst way possible - by using a respectable IP as its skin. ![]() The game will constantly remind you if this fact, as you slowly wait for everything to unfold before your eyes. The Deeper Dungeons is the official addition to the original Dungeon Keeper strategy game, created by Peter Molyneux and his studio Bullfrog Productions. You can buy every type of resource, buy temporary boosts, buy long-term boosts, and pretty much everything that you could possibly want. Time may be the ultimate boss of Dungeon Keeper mobile, but there’s a whole lot more on the microtransaction front. If you fail, you’ll have to wait some more before you get enough resources to launch another attack. You’ll queue up minions to go on a raid, then wait a bit. You’ll wait to collect gold and stone in your appropriate mines, then tap the ore (it’s not automatically collected, so you have to log in periodically). You’ll excavate more areas of your base, then you’ll wait. Waiting is the name of the game in Dungeon Keeper - in fact, it is the game unless you’re willing to shell out for more resources and crystals. Still, there’s fun to be had on many occasions with raids, as it mixes up the gameplay a bit and there’s a lot of them. It’s a cool concept, but it gets dull when you realize that you have no control over the troops you summon, as you’re at the mercy of the game after you drop them in. In each raid, you’ll have to bypass the AI’s defenses and attack the heart. The main goal here is to go after the dungeon’s “heart,” which is more or less the lifeblood of the operation. You’ll also have the ability to go on missions (raids) and attack enemy keeps, as well as defend your own with a host of traps and defensive troops. It’s all pretty standard as far as strategy games go, as sending off imps to dig new areas and expanding your keep is still satisfying, at least initially. ![]() You’ll slowly craft your own labyrinthine base of operations, hire creatures to defend it, and build a few structures to increase your influence. ![]() For the first few minutes, Dungeon Keeper mobile vaguely resembles the original game. ![]()
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